“增强现实”的版本间的差异

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<p>增强现实(请大家一起完善)</p>
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<p style="white-space: normal; font-size: 15px;"><span style="font-family: &#39;Microsoft YaHei&#39;;">增强现实的</span><span style="font-family: Calibri;">41</span><span style="font-family: &#39;Microsoft YaHei&#39;;">年发展历程</span></p><p style="white-space: normal; font-size: 15px;"><span style="font-family: Calibri;"><br/></span></p><p style="white-space: normal; font-size: 15px;"><span style="font-family: Calibri;">1974</span><span style="font-family: &#39;Microsoft YaHei&#39;;">年</span>&nbsp;<span style="font-family: &#39;Microsoft YaHei&#39;;">被誉为可穿戴计算之父的</span><span style="font-family: Calibri;">Steve</span>&nbsp;<span style="font-family: Calibri;">Mann</span><span style="font-family: &#39;Microsoft YaHei&#39;;">在</span><span style="font-family: Calibri;">12</span><span style="font-family: &#39;Microsoft YaHei&#39;;">岁的时候就通过连续波印刻机(Sequential Wave Imprinting Machine</span><span style="font-family: Calibri;">, SWIM</span><span style="font-family: &#39;Microsoft YaHei&#39;;">)产生了基于视觉余影增强现实(</span><span style="font-family: Calibri;">Persistence-Of-Vision Augmented Reality</span><span style="font-family: &#39;Microsoft YaHei&#39;;">)。</span></p><p style="white-space: normal;"><img src="http://www.mywiki.cn/images/77/thunder/image/20160302/1456908011119302.gif" title="1456908011119302.gif" alt="swimcropx256.gif"/></p><p style="white-space: normal; font-family: Calibri; font-size: 15px;">&nbsp;</p><p style="white-space: normal; font-size: 15px;"><span style="font-family: Calibri;">9</span><span style="font-family: &#39;Microsoft YaHei&#39;;">岁的</span><span style="font-family: Calibri;">Stephanie Mann</span><span style="font-family: &#39;Microsoft YaHei&#39;;">用机器人完成了可视化电磁波延伸</span></p><p style="white-space: normal;"><br/></p><p style="white-space: normal; font-family: Calibri; font-size: 15px;">&nbsp;</p><p style="white-space: normal; font-size: 15px;"><span style="font-family: Calibri;">Jayse Hansen</span><span style="font-family: &#39;Microsoft YaHei&#39;;">,被认为是好莱坞首屈一指的</span><span style="font-family: Calibri;">UI</span><span style="font-family: &#39;Microsoft YaHei&#39;;">设计师(现服务于增强现实公司</span><span style="font-family: Calibri;">Meta)</span><span style="font-family: &#39;Microsoft YaHei&#39;;">带着</span><span style="font-family: Calibri;">Meta Glass</span><span style="font-family: &#39;Microsoft YaHei&#39;;">玩耍可视波</span></p><p style="white-space: normal;"><img src="http://www.mywiki.cn/images/77/thunder/image/20160302/1456908055425863.gif" title="1456908055425863.gif" alt="JayseHansen_lightened_320x256.gif"/></p><p style="white-space: normal; font-family: &#39;Microsoft YaHei&#39;; font-size: 15px;">&nbsp;</p><p style="white-space: normal; font-size: 15px;"><span style="font-family: Calibri;">Steve Mann</span><span style="font-family: &#39;Microsoft YaHei&#39;;">展示元感知(可视化视觉与可感知感应以及它们感知的能力)</span></p><p style="white-space: normal;"><br/></p><p style="white-space: normal; font-family: &#39;Microsoft YaHei&#39;; font-size: 15px;">&nbsp;</p><p style="white-space: normal; font-size: 15px;"><span style="font-family: &#39;Microsoft YaHei&#39;;">原文链接:</span><span style="font-family: Calibri;">http://www.wearcam.org/ece516/</span></p><p><br/></p>

2016年3月2日 (三) 16:44的最后版本

增强现实的41年发展历程


1974 被誉为可穿戴计算之父的Steve Mann12岁的时候就通过连续波印刻机(Sequential Wave Imprinting Machine, SWIM)产生了基于视觉余影增强现实(Persistence-Of-Vision Augmented Reality)。

swimcropx256.gif

 

9岁的Stephanie Mann用机器人完成了可视化电磁波延伸


 

Jayse Hansen,被认为是好莱坞首屈一指的UI设计师(现服务于增强现实公司Meta)带着Meta Glass玩耍可视波

JayseHansen_lightened_320x256.gif

 

Steve Mann展示元感知(可视化视觉与可感知感应以及它们感知的能力)


 

原文链接:http://www.wearcam.org/ece516/